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Compositing Works #1 @Rebelway

Key topics covered: full CG shot approach, optimal CG merging / light splitout, matte painting (ground), camera projection (foreground atmosphere, some lights in the background)

For added realism, Action VFX stock footages were used for the foreground atmosphere, by projecting them onto cards

For added realism, Action VFX stock footages were used for the foreground atmosphere, by projecting them onto cards

Action VFX stock footages were also used to add fire textures. The footages fire textures are multiplied with the CG render to achieve more realistic flames

Action VFX stock footages were also used to add fire textures. The footages fire textures are multiplied with the CG render to achieve more realistic flames

The dirt DMP and the cracked glass DMP are both 3D projected onto their respective proxy geometry, then tracked. (In the image above, two dirt DMPs are shuffled into the R and G projection channels)

The dirt DMP and the cracked glass DMP are both 3D projected onto their respective proxy geometry, then tracked. (In the image above, two dirt DMPs are shuffled into the R and G projection channels)

Key topics covered: multilayer EXRs, material and light properties AOVs, CG compositing. Tracking done using a 2.5D CornerPin2D track

For the keying, the edge key was refined thanks to the IBKColour node (as the green screen was not evenly lit)

For the tracking, a 2.5D tracking was used to track both monitors (Nuke CornerPin2D). For the keying, the edge key of both of the screens are refined by taking care of each screen edge separately