Website powered by

(CGMA) The Council Of Archmage NO.4-Zaculeu, The Master Architect

High-poly final sculpt (Zbrush)

High-poly final sculpt (Zbrush)

High-poly retopo mesh (Maya) with baked maps applied (Marmoset, Substance)

High-poly retopo mesh (Maya) with baked maps applied (Marmoset, Substance)

Material study (Photoshop)

Material study (Photoshop)

Greyscale stack texture (Substance) based on the previously Marmoset/Substance baked maps and Substance filters & generators. This is a base for handpainting, to get a first idea of where to paint the lights and shadows on the model

Greyscale stack texture (Substance) based on the previously Marmoset/Substance baked maps and Substance filters & generators. This is a base for handpainting, to get a first idea of where to paint the lights and shadows on the model

The textures were painted directly in color based on the greyscale stack texture, using a combination of Photoshop, 3DCoat and Mari

The textures were painted directly in color based on the greyscale stack texture, using a combination of Photoshop, 3DCoat and Mari

UDIM - 2x(4096x4096) (UV unwrapping and layout in RizomUV). No UV symmetry nor UV stacking were used, in order to have full control on the painted shadows and lights on the whole model

UDIM - 2x(4096x4096) (UV unwrapping and layout in RizomUV). No UV symmetry nor UV stacking were used, in order to have full control on the painted shadows and lights on the whole model

Rendering (Marmoset Toolbag)

Sculpting progress (ZBrush / Maya)